![]() ![]() If this flag is cleared, the widget resizing is deferred until the mouse button is released - this is some kind of lazy resizing separator.īy default, opaque undocking is active. If this flag is set, then widgets are resized dynamically (opaquely) while interactively moving the splitters. The global dock manager flag OpaqueSplitterResize configures the resizing behaviour of the splitters. In some rare cases, for very complex widgets or on slow machines resizing via separator on the fly may cause flicking and glaring of rendered content inside a widget. The advanced docking system uses standard QSplitters as resize separators and thus supports opaque and non-opaque resizing functionality of QSplitter. Select a perspective from the perspective list to quickly switch the complete Perspective to make your own custom perspective. ![]() You can save the current layout of the dockmanager into a named Perspectives for fast switching of the complete main window layoutĪ perspective defines the set and layout of dock windows in the main So you can move complete groups of tabbed widgets intoĪ floating widget or from one dock area to another one. When dragging the titlebar of a dock, all the tabs that are tabbed with it are There is no difference between the main window and a floating window. You can dock on everyīorder of the main window or you can dock into each dock area - so you are There is no central widget like in the Qt docking system. Alternative Docking System Implementations.Supports deletion of dynamically created dock widgets.Many different ways to detach dock widgets.Tab-menu for easy handling of many tabbed dock widgets.Opaque and non-opaque splitter resizing.Perspectives for fast switching of the complete main window layout.This optional feature enables highlighting of the focused dock widget like you support for native floating widgets on Linuxīoth features are contributions from ADS users.DeleteContentOnClose flag for dynamic deletion and creation of dock widget.option to close tabs with the middle mouse button.Integrated development environments (IDEs) such as Visual Studio. I also have a client monitor and a few other monitors for different things like a rasterizer.Qt Advanced Docking System lets you create customizable layouts using a fullįeatured window docking system similar to what is found in many popular So it's my 3 GUI screens, and my reference monitor. This place is busy enough as it is without lots of duplicate requests and conversations. I think at the moment they're working on bigger issues than disassembling and re-writing all the code for the GUI.īTW, be sure to only post questions once. I was told back in 2010 that if they were to allow infinite moving around of individual panels, it would affect performance. We could break apart the GUI back in the old daVinci 2K (hardware/software) days of the 2000s, but that went away when Resolve (software only) took over. And we go a step further by using a separate computer just for external scopes, which are on a 4th display. ![]() Also, getting a Blackmagic display card allows you to use an additional "hero" display for final color, which is mandatory in the color business. Marc Wielage wrote:There is a Dual Screen option in Workspace, and I find that help quite a bit. I would prefer someone from BMD to provide an explanation on this area but as we all know it won’t happen. How big is Resolve performance difference for HD vs 2.5K GUI screen by the way? It takes 2x more pixels to draw the UI elements on the latter, but I don’t see anyone advocating for VGA display to milk the performance. Having an infinite number of screens also affects performance a lot, yet it is somehow normal, but having a floating undocked tab will kill performance…? You need to provide something a lot more solid than random comment from 2010 that was probably misunderstood in its technical side to support the claim that floating windows, or any UI customization for that matter is a serious perf killer. Once again (since this has come up gazillion times already), Resolve uses Qt framework for its UI which supports floating windows, docking and whatnot natively. I think at the moment they're working on bigger issues than disassembling and re-writing all the code for the GUI. Marc Wielage wrote:We could break apart the GUI back in the daVinci 2K (hardware/software) days of the 2000s, but that went away when Resolve (software only). ![]()
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